’20 hours a day ‘: the details of the case of the boy hospitalized for his addiction to Fortnite

’20 hours a day ‘: the details of the case of the boy hospitalized for his addiction to Fortnite

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’20 hours a day ‘: the details of the case of the boy hospitalized for his addiction to Fortnite

A Spaniard became the first known clinical case in the world to remain hospitalized for two months for a serious addiction to the Fortnite video game, after the adolescent presented a behavior disorder which led him to isolation at home – he played 20 hours a day – or the rejection of social interactions.

The episode was released after the team from the Castellón City Hospital (eastern Spain), where the adolescent was hospitalized, published the case, unique for now worldwide.

The minor was hospitalized after presenting symptomof serious addiction behavioral to the Fortnite video game, which included isolation at home, rejection of social interactions with refusal to go to health services, persistent personal inflexibility, little interest in their environment and very selective in their tastes and restrictive activities.

Fornite is one of the most successful games in recent years Epic Games. Photo Shutterstock.

In addition, it featured alterations in the performance of the basic activities of daily life, in taking the treatment prescribed in the day hospital and in the rhythm of sleep, according to the medical team that attended him.

It was a minor with a very high academic performance previous. The family had observed from the beginning of the beginning of the course higher truancy, break of the rest schedules and disconnection of the rhythm of the course coinciding with a change of class.

According to specialists, the generalization of the use of new technologies in daily life and leisure brought out potential damages of the inappropriate use of video games and the need for specialized treatment in those with signs of behavioral addiction.

After the evaluation, the professionals stated that video game addiction acts as a regulatory the intense discomfort due to the loss of a family member and the anxiety derived from the increase in the level of demand in the educational context.

The medical follow-up lasted 8 months

During this time, the doctor confirmed that the young man “was not aware of the problems he was generating. Then it was, but there was no relationship between spending so much time playing and abandoning other things“Because of this, the medical team decided to carry out a detoxification treatment, in this case, from the screens.

An admission with these characteristics allows, over the weeks, “to isolate the environment, including the behavior-problem and allows us, after the first days in which the discomfort increases, decrease the playing time, allowing a detailed analysis with the patient. “

’20 hours a day ‘: the details of the case of the boy hospitalized for his addiction to Fortnite

The treatment to “detoxify” the Fortnite lasted for 8 months.Photo: AFP.

The minor’s treatment was carried out working both with him and with his family and the results showed a significant decrease in the use of screens (in a first phase after hospitalization with supervision and only for contact with peers to promote their socialization), as well as an improvement in the personal and social functioning of the patient.

The specialists involved in the study warned about the need to pay attention to the behaviors of minors among whom the use of video games has spread given “the growing precociousness in their consumption”, especially due to “the lack of maturation in the functions executive and cognitive during adolescence “.

Little by little, the young man resumed contact with his family and his surroundings, to the point that the doctors allowed him to return home, feeling accompanied and safe at all times. The medical follow-up lasted 8 months, until he was discharged so that he could continue his life normally and with regulated use of the screens, with conditions and time limits.

SL