Days passed It will not be exclusive to the PlayStation platform And as it happened long ago with Horizon: Zero DawnFans of PC games will be able to enjoy them sometime between March and May. In fact, the title already contains a page in Valve’s ownership system and at the Epic Store, and although it can’t be reserved yet, it can be added to your Wishlist. It is not the first PlayStation game to break the barrier of exclusivity and it will not be the last, if one explains the words of Jim Ryan –CEO of PlayStation – in his recent interview in the British magazine GQ.
Developed by Bend Studio, Days passed Attention is drawn to being an open world game that takes place in wooded areas in Oregon in the context of a zombie apocalypse, in which a member of a motorcycle club plays the lead, who loses his family in one of the title’s opening scenes. What caught the most attention of the local population and others was the level of detail, the specific mechanisms of the game and the size of the confrontations against the undead, as they were seen in the parts of the siege that were shown before the launch, as they acted in many hordes: Something never seen on the console until then.Hordes of Zombies, one of Days Gone’s most popular features.
Days passed It was released on April 26, 2019 and had mixed reception by the specialty press, but it was well received by players, thanks to its mechanics, amount of content and then the support that Bend Studio gave to the title. Keep polishing and improving over time. In this way, it has become one of the games most loved by the PlayStation community but the question is clear: Is community appreciated as being synonymous with success in sales? The top publishers in the industry have always displayed sales numbers in the most positive way possible.
In case Days passed, It was one of the best-selling exclusives on PlayStation during the launch period and also one of the companies that has managed to maintain steady sales for an extended period of time. And while the prospect of more than 100 million PlayStation 4s sold worldwide indicates that this could imply the exclusives that they sell in large numbers, It happens that the most successful account for at most 10% of the system’s user base. In cases where this percentage is exceeded, it is usually after a certain number of years. This contrasts with the way Sony visualizes its way of developing games: They are betting on films that have been in production and development for years and naturally be very expensive to run. In this way, There is an urgent need to get a return on investment not only from the PlayStation community.
So he confirms Jim Ryan In the interview: “We are now in early 2021 with their development and gaming studios in better shape than ever before. Starting with the second half of the PS4 tournament in particular, our studios have created great, awesome games. There is an opportunity to showcase these great games to a wider audience and learn about the economics of game development, which is very simple. The cost of making games increases with each cycle, as our level of intellectual property improves. “
Although there are no official figures, there is no better evidence than Sony’s strategy of spreading its exclusive rights to computers to understand that its user base is no longer sufficient to consume large investments in exclusive titles. Outside of the PlayStation universe, there is a large audience that is interested in them, and thanks to the change in architecture on the PlayStation 4, bringing them to the computer is a much easier task than what happened with the PlayStation 3 titles. Good reception Horizon: Zero Dawn On PC and the minimal impact on accuracy that is achieved with console actuators, Sony will lead to more PC exclusive titles in the future: “We will continue to take steps in this direction.”Added Rayan.
Days passed It will arrive on PC during the American Spring, Fall in the Southern Hemisphere. This release will contain a series of technical improvements, including support for ultra-wide screens. The minimum system requirements for its operation are surprising: 3.3MHz Intel i5 2500 processor or AMD equivalent, Nvidia 3GB GTX 780 graphics card, or AMD 4GB R9 240 and 8GB RAM. Bear in mind: Bend Studio recommends getting 16GB of RAM and SSD available for the optimum experience.