After six months of silence, they have arrived in the last few hours new updates development-related Hytale. The previous release date of 2021 of the ambitious RPG inspired by Minecraft was canceled, with the developers at Hypixel Studios saying they didn’t “be ready to launch Hytale before 2023“.
Hypixel was bought by Riot Games just over a year ago. With these new financial resources, the team now has the time, resources and staff to make the game, which also allowed them to expand the stakes, as stated in a note published on the official blog:
Our capabilities as a studio have greatly improved and the scope of what we can do has expanded. Put simply: we are better at making games than before, but this will take longer.
One of the new goals of the studio is to make Hytale a cross play game, something not foreseen in the initial project. The thing, as highlighted by the same team, it will bring development times to lengthen inexorably:
We think it’s extremely important to create an ecosystem where as many players as possible can play together and share their creations. However, this means making major changes to Hytale’s engine and our approach to launch, and this extends development time.
Among the novelties highlighted, the game’s avatar system will allow players to change their appearance as and when they want:
We want to make sure players feel free from their creativity and self-expression, and that has meant taking a new approach to the player character – who they are, what they can be and how they fit into the world of Hytale.
As for the combat system, each weapon will change the style of the character. Swords can be charged for a thrust or a spin attack. Clubs are slow and tough and require perfect timing to get the most out of their massive damage reserves. The AI will be able to exploit all these systems through a “Combat Action Evaluator”:
The system allows specific creatures to show their personalities through the way they fight. NPCs evaluate various conditions, including the number and behavior of enemies, in order to guide their next action.