Nightmares 2 is a bit like the original game in its launchpad. But his intentions, introducing his characters, the way he shows their surroundings and how they relate to our little heroes, shows us that he wants to tell us something different in a different way. And it works.
What I played in Little Nightmares 2 I really liked. The screw rotation is amazing Tarsier Games He gave the game. The way I meant this trailer is no accident because In this sequel, I did not walk alone. I did it accompanied, in silence and with my heart in my own fist. The protagonist turned me a little, jumped, collected weapons and things obeying my orders, but next to him was a frightened, gentle companion and silence with whose hand to take, Who to protect and accompany.
Sometimes she would summon her courage and give me advice, pick up something basic from the ground, tell me that a tree trunk needs to be pushed to use as a barrier or that the light on the wall wasn’t there by chance. As Fumito Ueda envisioned for Ico, Little Nightmares II builds conversation by constantly employing mechanics and dynamics. Without saying a word. The result is that you ultimately love whoever goes with you most of your life. If they take it from you, get angry. If a monster with greedy intentions appears, then you are afraid of it. Imagine how well this works in the title Rugged, Terrifying and Cruel Little Nightmares 2. Teapot games were right to make this brave design decision.
The start of the game only gives you control over your little hero. Little Nightmares 2 is very smart in the way of generating a strong bond with the girl. As Ico does with Yorda, save her and quickly, They both realize that they need each other. Jump by jump, hop by hop, trip after flight, you realize that you will never get out of here alive without her, and she wants to show you something from where he was saved. Little Nightmares II makes you understand this fast and puts you to the test. If something stands out from the original it is the frightening art section. His use of light and shadow served to increase distortion Chilling population is your world.
Little Nightmares 2 is very clever in the way she forges a strong bond with a girlThe heroes they play with aren’t just kids, they’re little creatures who escape through a world full of cruel, huge, deformed, and inhuman adults. This second part is even more correct on how to combine these elements so that you are not afraid only for you, but for her. No punishment after death, she wakes up and keeps moving, but when something happens to her, when these terrible humans catch her up and take her away, I was very scared. Getting that feeling is the ultimate goal of the game. And he does it over and over, and over and over …
Much of the credit for this also goes to the thought and structure of its settings and scenes. Little Nightmares was a game in small enclosed spaces; The idea was to be stifling. But here too the agoraphobia is realized. Boys come to huge places and it looks like the surrounding architecture is crushing them. As if you, as they are, need to hide and seek somewhere to feel safe. There are many passages loaded with tremendous narrative intent. Now the video game takes the more serious it wants to say something by taking the time it needs. The problem is that these shelters are full of monsters, of course, and those places that happen to something prior, you told about them. Of its immense cruelty. Given how well that worked, I can’t wait to enjoy the full game now and see how this adventure ends. To achieve all of this, the study clearly now has more resources.
The scenarios are more generous and deep, and the game’s puzzles have moved from being the typical ones to moving boxes and hiding the ones that we mention both the International Coffee Organization and another from us. Interaction between children is the key. The original game was charged with trial-and-error abuse cases. This is a very common problem in games without HUD, without text or words. Here that is partially solved thanks to our partner. If she discovers that you are slow to achieve what needs to be done, she naturally comes forward and helps you. But even though Little Nightmares II is technically better, in its suggestion, in its approach, and in the experience it provides, it continues to drag some The original game problems.
Take me from your hand
The actions you can perform in Little Nightmares II are similar to the original game, only one more is added here: hand by hand. This tender gesture allows you to capture our friend’s palm and push her into the unknown. After a few hours of gaming, you will find yourself looking for his hand when you suspect an enemy is nearby, over and over again. The problem is that you have to press a button that you take anything from this stage. Often times you’ll want to eat it but you’ll be done With a shoe off the ground. This really absurd dialogue between the two opponents. He solved this, Ico, by making the button to call Yorda the same as the one holding her fingers, so that the sound would naturally pass into the warmth of the touch.
These types of clumsy appear in other sections of the game. As was the case in the original version, every time you meet one of these adults you have to hide from him, a series of preset sequences begins. You have to do exactly what the game wants you to do, and the entire set design is hardened and strapped so that you do just that and nothing else. I do not think, this is prohibited. Just do what it can. If you have to hide behind a box at a certain time, you won’t be able to go around it even if common sense tells you yes. If you think you can dive so your enemy will not see you, but the game wants you to use an item to cover, you will have to take shelter in him. This, again, removes much of the spontaneity and naturalness of the event. As if the two kids management is asking the game to be more playful in these moments, more organic and natural. Not.
The dynamics is not very well either. In Little Nightmares II There are a lot of jumps in the void; Leaps impossible to make. However, if our girlfriend stood on the other side of the cliff and extended her hand, she would suddenly be able to jump much farther and catch her, crossing distances safely. Also, the game has a lot of puzzles and situations with a lot of trial and error; Resolved better than in its predecessor, but still around. They kill you and then you learn not to happen again. But all these flaws were already present in the previous game. Little Nightmares has never had good and accurate gameplay, but by showing it, what it wants to convey with its environments and what its footprint does. Everything is much better in this second part and, to be honest, everything that teaches you, monsters that make you fight your partner’s presence, places that take you to more than one compensation for building it to play Do not live up to his mentions. And if you have played the original, and thus know who is the person accompanying you, you will hallucinate.
It can be enjoyed completely without playing the original gameThe Tarsier Studios video game comes on PC, Xbox One, Nintendo Switch, and PS4 February 11And, by the end of the year, it will arrive on Xbox Series and PS5. Despite these problems that I mentioned, more than the problems are just elements that put forward the elegance that will be great for this game, Little Nightmares II es prometedorYou can drink it. I want to know how the relationship between the two children will develop, the most terrifying secrets you will find with them on their journey, what chilling new situations I will have to face and how much I will still suffer every time you leave my side. To complete the information in this progress, I must say that I tested the game on the computer and it looks and moves great, it is in Spanish completely, and can be enjoyed perfectly without playing the original game, and although there are two characters on the screen, it is a single player title. Little nightmares start.