Twitch and other streaming services, video games have experienced a sharp increase of their use —in the same way that the platforms of streaming video like Netflix.
© Twitch
Since the beginning of the pandemic, many platforms have seen a great increase in the uses of their respective service. And for good reason, a good portion of the world’s population is still confined to her home, so that people can continue to work directly from their homes while others are turning to the viewing of content.
The video conferencing applications have seen an increase in their use, such as Zoom, Google Meet, or Teams, whether for business or personal use.
On their side, streaming video services have made the same observation, so much so that Netflix has really exploded the number of new subscribers during the previous quarter, exceeding the 15.8 million, for a total of 182.9 million users around the world. Streaming on platforms such as that of the american leader is not the only one concerned, because the containment has also impacted the streaming of video games.
Twitch, winner of the containment
The sector of the live streaming would have experienced an increase of 45% between march and April, according to StreamElements and Arsenal.gg. The Verge also reported a strong growth of Twitch with an increase of 50% between march and April, or 101% compared to the previous year. This represents 1.645 billion hours of viewing per month. The class Just Chatting exceeded 134 million hours of viewing in April, more than the games League of Legends, and Fortnite.
It is this very point which had to lead Twitch to focus even more on attracting users who are not necessarily gamers on its platform. To do this, the service provides ed focus on the dissemination of original content interactive, based on themes for success as the dating or the games.
However, Twitch is not the only winner of the containment, as Facebook Gaming has also experienced this same bond in the period. The growth between march and April was 72%, an increase of 238% compared to last year. As far as YouTube is Gaming, it reports a 14% increase between march and April, and 65% from 2019.
However, it will still be necessary to wait until the end of the containment of many countries to see if this period is able to withstand a gradual return to normal in the coming months. For its part, Netflix is already looking forward to a stagnation in the number of its new subscribers.