The last few hours have been a barrage of news regarding the technology used by Microsoft in Xbox Series X. Just a few minutes ago we informed you that, according to a developer, DirectML is the best feature of Xbox Series X | S, which also it would be related to what we told you yesterday about Microsoft being working on its own DLSS technology.
Now we have had news about another technology that would be used by Microsoft’s next-generation consoles, as we have been able to find out thanks to the Twitter account of Microsoft Game Stack, who has shared that Project Acoustic 2.0 is now available, expanding to platforms that can make use of technology.
Project Acoustic 2.0 is now available
Through the section techcommunity from Microsoft page, the Redmond have shared the news that have been included with Project Acoustic 2.0, especially highlighting the support for two of the most important graphics engines on the current scene, such as Unreal Engine and Unity.
This is how Project Acoustics works, the audio ray tracing that Xbox Series X will use
Among the list of novelties we find the following:
- Dynamic Openings – Monitor Geometry Changes at Run Time
- Echosounder volumes
- Material override: acoustic material setting for all meshes within a volume
- Material remapping: swap the material names for all meshes in a volume
- Probe spacing: change the probe spacing within a volume
- Acoustic runtime volumes: update design parameters within a volume
- Fixed probes – place your own probes
- Unity + Wwise support
- Faster cook times – acoustic simulations are twice as fast as before
- Various bug fixes and performance improvements
If you want to know in more detail everything that Project Acoustic 2.0 means, we invite you to enter the link that we left above.