Developed by Bungie veterans, it is a war game that strives for the utmost realism.
On that day, the topic she was betting on for six days in Fallujah caused such a sensation that Konami canceled the tactical action game inspired by Iraq war. So it was surprising that I met, 11 years laterWith the return of this veteran video game after Halo and Destiny.
It was originally designed by the Atomic Games Team, who shared it US Army soldiers To make the harshness of the battle of Fallujah more realistic, the game is now in the hands of the indie studio Victora, Which includes within its ranks part of the original team that worked on this project – public – for the PS3, Xbox 360, and PC.
Sometimes the only way to understand a truth is to experience it yourself.Eddie Garcia“Sometimes the only way to understand the truth is to test it yourself,” says former Marine Sgt. Eddie Garcia, one of the soldiers wounded during the Battle of Fallujah, who was the first to suggest the original idea. Fallujah in 2005. “The war is full of difficult and uncertain decisions that are difficult to understand if we watch them on television or in a movie, where they are making decisions for you,” he adds. “Video games can give us a new perspective on events that actually happened in a way that other media cannot teach us.”
No more details have been shared about this video game that will be released in Computers and controllers, Without specifying the platforms, at a time not yet specified in 2021. What those in charge of “Six Days in Fallujah” make clear is their commitment to realism, as they spoke with them More than 100 marines, soldiers and Iraqi civilians To share their stories, photos, and memories of those years of fighting. Specifically, the game will include a documentary film With these interviews.
Controversial game canceled by Konami
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When the movie “Six Days in Fallujah” was shown to the public, it sparked so much controversy that it was canceled. Konami reported at the time: “After seeing the reaction to the video game in the United States and hearing the opinions that reached us through phone calls and emails, we decided not to sell the game.” In the same statement, they highlighted once again this goal of “conveying the realism of battles to players so that they can feel what it means to be there.”
Fans of the Halo universe, delighted that it is among the former Bungie members working on this popular composer project Marty O’Donnell, Along with former Halo and Destiny chief designer Jaime Griesemer, are among thirty other designers with extensive experience in the video game industry.
More about: Six Days in Fallujah, Al Nasr and the High Wire Games.