In an interview with 3DJuegos, her boss highlighted that she is an enemy business model for creativity.
Although it has recorded historic sales numbers, the video game industry has also had to overcome many hurdles as a result of the health crisis, especially in development. Although some companies may do better or similarly by working remotely, J Allen Braque, President, Blizzard Not the ideal way to make video games.
As part of a conversation with 3DJuegos, Brack acknowledged that they knew how to adapt to working conditions remotely, but explained that it is an operating model that kills organic creativity and automatic communication, which is essential for learning and design, so that to improve, the company will find a way to return to the physical space.
There are no membership conversations for remote work“There are no organic conversations in the remote work situation. Everything is very formal, you have to schedule a meeting, use a tool, and there is more friction in that environment,” Braque said, not without remembering that even without a health crisis, working remotely is Something that development professionals frequently look for. “You’re talking to someone who has said, throughout his career, ‘Hey, I want to work at home.’
Braque, however, celebrated the studio’s diversity and acknowledged that Things will never be completely the same. “When I think about what the world will look like when we return to normal, or rather, after a pandemic, it is clear that the world will work differently in the ways in which people do their jobs. [de infección]There will come a time when we can ask ourselves what it is like to return to the office and how it will work with the work we do. “
The video game industry is divided
Once the health crisis began, many companies sent their teams home, including those devoted to localization, an area that was particularly affected and sparked some controversy over how they handled the situation.
About this, Xbox President Phil Spencer realized last year that video game development, especially in the early stages of creation, would suffer the consequences, and it is true that there were indeed multiple delays explicitly attributed to the obstacles on offer. By remote work. However, studios like Treyarch have known how to adapt and even post videos of how they do this, while publishers like Square Enix have embraced remote working as a permanent model of the process.
More on: Blizzard and BlizzCon 2021.