In just over a month, we will have the opportunity to return to Bright Falls, and relive the story of Alan Wake, fighting the darkness to save his wife Alice. The title (now a cult title) came out in 2010 for Xbox 360 and PC, catching and falling in love with many of the users with its plot, its characters and, above all, its setting taken from a Stephen King story. Now, to pave the way before launch, Remedy shows the necessary requirements for Alan Wake Remastered on PC.
Specifications have been published in the official Web of the title, and in them we can see that it will support “Ultra-wide” screens, minus the pre-rendered sequences, which will be at 16: 9. The minimum specs, for example, on PC are for an Intel Core i5-3340, an Nvidia GeForce GTX 960 (or the AMD equivalent).
Remedy shows the necessary requirements for Alan Wake Remastered on PC
The Alan Wake remaster will keep the entire original soundtrack and remove advertising from various products.
It is very noticeable that Remedy wants the experience of returning to Bright Falls to be the best possible, but we see again that both Xbox One and PS4 can no longer take it, and their useful life, as much as it hurts, is ending. On the other hand, on PC, the minimum / recommended specifications are very normal, and we hope that this is thanks to a great optimization of the title. Alan Wake Remastered hits stores October 5 for Xbox One, Xbox Series X | S, PS4, PS5 and Epic Store.
Read Also
- Nintendo executives receive raise after successful 2020 Jul 20, 2021
- Here are the best memes of the Nintendo Switch Pr … OLED | EarthGamer Jul 6, 2021
- Red Dead Online will leave Game Pass this month | Atomix Sep 1, 2021
- The new Games With Gold for August 2021 are now available Aug 15, 2021
- The Medium between PlayStation Plus PS4 and PS5 games in September? Bloober Team’s answer Aug 23, 2021
- Call of Duty Vanguard: Champion Hill mode coming to the first alpha Aug 22, 2021
- Billie Eilish embarrassed fans with an indecent phrase in a new video Jul 4, 2021
jQuery.noConflict();
