Launched in 1997 on the Nintendo 64, the timeless Super Mario 64 is now playable via… Kinect. The proof is in the video.
© Nintendo
While a copy of the first installment has just been sold at the rate of 114 000 dollars, Super Mario redoes to speak about him today, this time with the episode, appeared on the Nintendo 64. Launched in 1997 (in France), Super Mario 64 remains an episode flagship of the saga, as well as the YouTuber SuperLouis64 decided to “modernize” a little title from Nintendo.
Super Mario 64 to the sauce Kinect !
To do this, the YouTuber has decided to develop a ” Kinect mod “, so as to control a part of the gameplay of Super Mario 64… with his body. In fact, like a RingFit Adventures, it is necessary to literally give of yourself to change Mario with this amazing mod.
To allow Mario to jump in the game, it is necessary, therefore, to jump (on a mini-trampoline), each movement being analyzed, and transcribed by Kinect. Obviously, to develop the famous character’s mustache, a good old joy-con is also of the party.
Of course, the gameplay loses in accuracy it gains in sportiness, as to allow Mario to move in the water, it is necessary to skip permanently… The final battle against Bowser also provides a lot of sweating, since it is necessary to turn in on itself to send collapses faster than the king Koopa. Of course, all this is nothing official, and it is simply a small ” exploit “ was created by a YouTuber particularly gifted in the subject.
In regards to Super Mario, let us remember that the Nintendo Switch is going to host an all new episode as soon as the end of the week. Not a question of platforms, however, but rather an original adventure with a hint of RPG, since it is Paper Mario : The Origami King which will be available this Friday, July 17. Initiated on Nintendo 64 (and down in some sort of Super Mario RPG on SNES), saga Paper Mario is a RPG over in the sauce with Nintendo.
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