Pre-load date announced.
Death Stranding Director’s Cut will arrive in September on PS5 and, in the meantime, PlayStation Game Size has recently revealed how much space will be needed on your consoles to install the game.
According to what is shared on Twitter, Death Stranding Director’s Cut will weigh well 68.6 GB (without a day one patch), which is almost 20GB more than the PS4 version which weighed around 50GB.
The larger size of the Director’s Cut is due to the new content added by Kojima Productions to the PS5 edition. As you may know, further story content will tell players more about Sam Bridges and the world of Death Stranding. New tools have also been included to help Sam make his vital deliveries and new weapons.
Read Also
- Senior Navy officers will be sealed by a court martial Mar 21, 2021
- In Barcelona argued with Antoine Griezmann for his position after the massive defeat against Paris Saint-Germain Feb 17, 2021
- The week of announcements | FormulaPassion.it Sep 6, 2021
- The best memes after Claudia Villavini’s victory at Masterchef Celebrity Jan 19, 2021
- The blue dollar today: traded on Friday, January 15th Jan 15, 2021
- “Unbearable for everyone”: More bodies found after house collapse in Miami Jul 3, 2021
- They record the explosion of two car bombs in Esmeraldas, in northern Ecuador May 20, 2022
In addition to the additional content, Death Stranding Director’s Cut will also support additional features such as ultra-wide resolutions on PlayStation 5, as well as a save transfer feature that will allow players to pick up where they left off on PlayStation 4.
? Game Icon: pic.twitter.com/7msV33ZMP8
– PlayStation Game Size (@PlaystationSize) July 8, 2021
This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view.
Manage cookie settings
PlayStation Game Size also revealed that the pre-load will be available on September 17th.
Death Stranding Director’s Cut will arrive on PS5 on September 24, 2021.
Source: Twitter.
// For login with Facebook functionality
function appendFacebookSDK() {
window.fbAsyncInit = function () {
FB.init({
appId: ‘175441972590560’,
version: ‘v2.7’,
channelUrl: ‘/channel.html’,
status: true,
cookie: true,
xfbml: true,
oauth: true
});
};
